#pragma once
#include "Bullet.h"

namespace _DATAPART_
{
	namespace _GAME_
	{
		class testBullet:
			public Bullet
		{
			FoDeclareRTTI;
		public:
			testBullet(void);
			~testBullet(void);

			char Dummy[10240];
		};
	}
}

namespace _DATAPARTFACTORY_
{
	namespace _GAME_
	{
		class testBulletFactory
			:public BulletFactory
		{
		public:
			testBulletFactory(void);
			~testBulletFactory(void);

			_FOGGE_::_GDB_::aDataPartBase* GetNewPart();

			_FOGGE_::_GDB_::aDataPartBase* LoadPart(TiXmlNode* ptrNode);
			
			_FOGGE_::_GDB_::aDataPartBase* CreatePart();
			
		};
	}
}
